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Poll: Do you want Guild Wars 2 to have a level cap?
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Do you want Guild Wars 2 to have a level cap?

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Old May 07, 2008, 01:45 AM // 01:45   #21
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What I want is a breakoff point where more levels produces no change in health, but my level is still displayed.

So, no level cap, but rather... a health cap? Bonus cap? Benefit cap? I don't know how you'd call it. Level yourself to infinity for all I care, your character and my character will still have the same max health.
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Old May 07, 2008, 01:46 AM // 01:46   #22
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Quote:
Originally Posted by Witchblade
not another console-BS like with lvl 6000 guys having 250000hp and hitting for 9999 dmg
That's why I loved the level 20 cap. No one was looked down upon, and it didn't take months upon months of playing to reach a high level. I think they shouldn't change the level system too much.
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Old May 07, 2008, 01:51 AM // 01:51   #23
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Originally Posted by Sarc
Think if it like school, you take four years of college and get a good job. But someone that takes 8 years gets a better job. Why complain? He spent more time investing then you, why should he be on your playing field
The difference between characters should be between the chair and the keyboard.

/cap level
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Old May 07, 2008, 01:51 AM // 01:51   #24
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choice1: Yes

I vote to keep it at lvl 20 although I'd venture it'll be 70-100...
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Old May 07, 2008, 01:57 AM // 01:57   #25
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As long as after a certain level, the levels don't mess with "stats" Then I'm fine. If its infinite stat increases, then no, that would make the grinders and people who have more time to play always win at PvP.

For example, If it was unlimited levels, but after level 50 the rest was just for show to see how much exp how earned, then yes, I'm fine with that.
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Old May 07, 2008, 02:01 AM // 02:01   #26
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Uhm, hasn#t this been still a Poll? Thought I saw once one, but I can lie wrong.

However, if this gets now a Poll, I will so or so vote for yes.
So Choice 1 ...


Anet already stated, that GW2 will have either a Level Cap of 100, or none at all. Last way makes to me absolutely no sense. Because it would be simple the same shit, we have now...
character Developement is limited on those silly 20 levels and after that, we have no level limit anymore, our toons can level like a million levels after 20, nothign will change about the character development, they stay ever the same weakling,s that aren't able to do a shit alone, as long you don't use special tank builds, for that you sacrifice totally your offense for your defense, yay, really great way of playing solo >.> The rest relies only on skill synergies of secondary profession, but none profession is able to solo only with their own professional skils, except the ranger as trapper, but thats very quick borign over time.


A Level Cap of 100 is simple a very good choice:

- Devs will be able to create with Cap of 100 a much better Chara Development System

- GW2 will have with a Cap of 100 and better Chara Dev. System better Long Term Motivation without getting too quick too boring, not allowign players to create in under 1 Day maxed Characters, thats just retarded.
The Evolution Steps between being a complete Beginner with no Profession ~ the total Green Horn over becoming more and more advanced of the arts of your chosen profession, until your reputation and skills are so high and good, that you get called as Master of your Profession to the final goal of becoming an Elite of the Elite under your self ones, this Character Evolution can be demonstrated by Anet with a Cap of lvl 100 much better detailed, than in GW1, where the max level is only 1/5th as big, so having in GW1 only 1/5th of space for character development, as anet will have with GW2.

-Cap of 100 has simple more style and is traditionally, with it you will get direct the feeling of playing like a Console RPG like FF12 online
*****

Most important only is, that Anet balances perfectly the Level System around the Character Development, so that training your character will not become a persistant grindfest a la Ragnarok Online, where it takes for the high end levels like a half year of grind to reach them, killing masses of monsters and bosses, that are strogner than you in parties, just to receive enough exp, so that you get more, than just only 0,1% nearer to your next level...
No, when Anet balances the system around experience points, so that a casual gamer needs like max 3 months to to a max lvl chara, that is good enough balanced and not too much of effort. hardcore gamers reach it then in say 1 and a half months. That would be a good effort to reach level 100 through quests, missions, monster killing and whatever more...

But please never again max level charas, that you can make you in like 10 hours or so, thats ridiculous and one reason, why in certain cases GW becomes very quick boring, because you have so less to do for character developement, once you are lvl 20, what has nothing to do with excessive grind and money farming.

once you are lvl 20 in GW, what can you do in the game for character developement, that overs ome real long term motivation, that isn't based on mindkilling grind eh ?

Buy Elite armors for the looks ? lol... if you want collect all for your HoM, very expensive ...money grind 1A+

Get your most beloved dream weapon ? lol forget it, as long you are not super duper rich or have had badass luck to get your dream stuff just dropped out of chest or by a monster.
Hopefully players in GW2 will receive ways to create their own real unique weapons, where the player is then able too choose also the weapon skin and its name.
Then you give players really something, that is freaking motivating, because who wants not to craft for their characters a real unique weapon, that really can only use and wear your character, that exists in the game only ONCE due to its name, that you can give it... would be much more originally, then those sily wannabe unique green items, where is nothing unique about them, because they exist like sand on the beach >.<

Collect minis, fill your hom with destroyer weapons, only more money grind.
G all elite skills, money and time grind to hunt down all bosses for their elites, or just only money grind, wen you have still all unlocked and use just e-tomes, which is like 5-10x so expensive, than just buying cap signets for 1p


There is absolutely no character development in Guild Wars yet, that keeps you entertaining over longer time, without massive grind. There are no traditional quests or so, you can't search you masters or so, which should teach you ect. pp. Theres simple yet nothing, that requires of the players just playing the game to improve your character or to get on better equipment, that makes your chara stronger and better for playing the game solo, if you want to do so, without getting a lack of oferign even for high end characters still game content, where even high end charas have to play in parties.
----

With that all beign writtne, I personaly see absolutely no problem in a level cap of 100, it owuld absolutely improve the gameplay of GW. They key point is really as ever only the fact, of how good hopefully anet will design the Level System and how quick the players will gain levels in GW2.

Goes it way to quick ,will be the game too boring, does it take way to long, than iwll all scream only GRIND WARS!!!, so anet has to find the perfect middle, thats all


PS: never forget, that in pvp are so or so ever all the same >.< duh, so it's total regardless, if GW2 will have a stat system together with infinite levels, because these systems would never influence the pvp, because anet would define simple a max value for pvp in stats, that all would have automatically in pvp >.>, regardless how high the level is of your chara, stats get then either buffed, or lowered for the chara in pvp

Last edited by Phoenix Tears; May 07, 2008 at 02:05 AM // 02:05..
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Old May 07, 2008, 02:11 AM // 02:11   #27
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No level cap, or at least a much higher one. I'm fine with GW having a low level cap and we've been down that road already.

Not sure why we have a poll though? The real question will not be about changes to the level cap (we already know there is one). What's more important is how leveling affects stats, if indeed it does.
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Old May 07, 2008, 02:20 AM // 02:20   #28
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As much as a logarithmic scale makes sense to a dev, it doesn't makes sense once you consider the number of players that look for r10 norn ursan.

Even if the advantage is 0.0001 damage more there will be discrimination.
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Old May 07, 2008, 02:26 AM // 02:26   #29
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I will play GW2 as long as they remain loyal to what made GW1 successful:
1. Maximum level: 20 and obtainable for those with little time
2. A certain ammount of instances areas
3. Armor doesn't drop and doesn't require dungeon grind to obtain
4. 8 skills at a time
5. Attribute point system, none of that WoW strength, magic power, etc bs..

Yeah, I know I am probably going to be disappointed but what can I say

Short answer: Yes I want GW2 to have a level cap.
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Old May 07, 2008, 02:28 AM // 02:28   #30
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Quote:
Originally Posted by cellardweller
The difference between characters should be between the chair and the keyboard.

/cap level
Quoted for truth! High level caps are for f2p korean MMO's, not GW!
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Old May 07, 2008, 02:31 AM // 02:31   #31
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much rather "no level cap" than a "high level cap", "no level" effectively means levels have no meaning.

Last edited by Sleeper Service; May 07, 2008 at 02:49 AM // 02:49..
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Old May 07, 2008, 02:36 AM // 02:36   #32
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Quote:
Originally Posted by LifeInfusion
As much as a logarithmic scale makes sense to a dev, it doesn't makes sense once you consider the number of players that look for r10 norn ursan.

Even if the advantage is 0.0001 damage more there will be discrimination.
Yes, I was thinking about it too. It would be best to stop attribute increase after some relatively low level completely. I don't think people would discriminate just based on xp because the attributes will be the same.
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Old May 07, 2008, 02:36 AM // 02:36   #33
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Quote:
Originally Posted by Kakumei
They haven't yet specified whether level will correlate at all with character strength. I can't imagine them turning it into a grindfest, but instead of creating yet another thread on this subject that will serve no purpose, why don't you just let it be until we get more information?
Totally agree 100%

On another note, who here actually reads anything Phoenix Tears posts?
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Old May 07, 2008, 02:47 AM // 02:47   #34
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so definatley yes

i dont wanna hafta spend like 50 hours just getting my char to max lvl....
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Old May 07, 2008, 02:47 AM // 02:47   #35
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my opinion is that our character's level will continue to rise. but there will be no benefit/effect, only shows that you've advance in level. at what level is the max will be decided by Arena Net.

example:
say the level cap is at 60. (i like 6) once our character reach 60, you don't get anymore attribute points, your skill damage/effect will stay at level 60 and what not, but our level will still continue to advance in numbers only.
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Old May 07, 2008, 03:03 AM // 03:03   #36
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Quote:
Originally Posted by LifeInfusion
As much as a logarithmic scale makes sense to a dev, it doesn't makes sense once you consider the number of players that look for r10 norn ursan.

Even if the advantage is 0.0001 damage more there will be discrimination.
Logarithmic won't work. Limit of logarithmic is still ramping up its way towards infinity.
The mapping should be something like an ArcTangent that can bound infinity to a finite max.
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Old May 07, 2008, 03:06 AM // 03:06   #37
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Quote:
Originally Posted by RavagerOfDreams
so definatley yes

i dont wanna hafta spend like 50 hours just getting my char to max lvl....
50 hours isn't a lot in the grand scheme of things, howerver if GW goes with the high level cap, then it'll be like the rest of the MMO's out there.

Higher caps brings with it benefits (hopefully). People will/should know how to play their chosen proffession correctly etc Being able to reach max level in a matter of hours is a joke.

I know GW is suppose to be about skill, but anyone with any sense will reralize that hasn't been true for along time know.

Unlimited cap? Hell no. No one benefits from that except the basement dwellers, and school kids with no life.

So in short;

Raise the level cap - Yes, but within reason.
Unlimited - No
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Old May 07, 2008, 03:11 AM // 03:11   #38
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If they must have a lvl cap it had best be very high, and as stated before they should provide quests to achieve it rather than endless grind.

Keep in mind that GW2 will have a "companion" feature that will eliminate the "LFG lvl XXX" from being an issue.

The real question is what game content will be geared around those that achieve the cap or the higher levels possible.
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Old May 07, 2008, 03:11 AM // 03:11   #39
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Level cap should stay at 20. It's pretty much sad to just grind to get to full stats on any game.

COUGH titles COUGH

ooops how'd that get in there
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Old May 07, 2008, 03:17 AM // 03:17   #40
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Yes a level cap. I'm assuming it will be higher so if they do make it, say 75-100, it should plateau off around 40 or 50, a not so difficult level to obtain. By plateau, I mean that once you hit that one level mark, you stop gaining in-game character advantages, such as stats or access to new skills, but instead get bonuses such as access to certain areas or nicer looking equipment.
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